AI Insights · Timothy · October 2021
Top 5 Casual Games on Android in Ireland Q3 2021
Discover the performance of the top 5 casual games on the Android platform in Ireland during Q3 2021, with insights on downloads, revenue, and active users from Sensor Tower.
In Q3 2021, the top 5 casual games on the Android platform in Ireland showed varied performance trends in terms of downloads, revenue, and active users. Here's a detailed look into each game's performance, based on data from Sensor Tower.
Block Sudoku Woody Puzzle Game
Developed by Oakever Games, this game experienced a notable increase in weekly revenue, starting at $10 and peaking at around $118 by late August. Weekly downloads fluctuated, reaching a high of approximately 4.9K in early August before declining to around 341 by the end of September. Active users saw an initial rise from 7.5K to 21.4K in early August, followed by a gradual decline to about 11.4K by the end of the quarter.
My Talking Angela 2
Outfit7 Limited’s game, released mid-July, showed a steady growth in weekly revenue, peaking at $120 in early August. Downloads surged initially, reaching around 4.6K in late July, but then gradually declined to 662 by the end of September. Active users mirrored this trend, rising to over 11K in early August and then tapering off to about 5.1K towards the end of the quarter.
Among Us
Innersloth LLC’s popular game saw a peak in weekly revenue at $196 in mid-July, with a subsequent decline to around $93 by the end of September. Weekly downloads showed a peak of 2.5K in mid-August, followed by a steady decline to approximately 1.3K. Active users demonstrated fluctuations, starting at 9.1K, dropping to 4.2K by late September, with some intermediate peaks.
Toca Boca World
Toca Boca’s game had a strong revenue performance, peaking at $11.4K in mid-September. Weekly downloads remained relatively stable, with minor fluctuations, peaking at around 2.2K in mid-August. Active users consistently stayed above 16K, peaking at 19.1K in mid-August and maintaining a stable user base throughout the quarter.
BitLife - Life Simulator
Candywriter, LLC’s game experienced a peak in weekly revenue at $916 in mid-July, with a gradual decline to about $391 by the end of September. Downloads peaked at 2.5K in late July and then decreased steadily to around 684. Active users saw a rise to about 16.4K in late July, followed by a decline to approximately 10.1K by the quarter's end.
For more detailed insights and data, visit Sensor Tower.